AI Insights · Timothy · April 2024
Top 5 Military Games on Android in Australia Q1 2024
In Q1 2024, military games on Android in Australia saw varied performances, with notable trends in revenue, downloads, and active users. Sensor Tower provides detailed insights into these metrics.
In Q1 2024, the top five military games on the Android platform in Australia showcased diverse performance trends in terms of revenue, downloads, and active users. Data from Sensor Tower highlights the specifics of each game's journey throughout the quarter.
Call of Duty: Mobile Season 7 experienced a fluctuating revenue pattern, starting the quarter with $46K in the first week of January and peaking at approximately $50K in mid-February before settling at around $39K by the end of March. Weekly downloads for the game saw a general decline from 2.9K in early January to about 2K by the end of March. Active users showed a minor overall decrease, starting at 19K and ending the quarter at 18K.
Top War: Battle Game had a notable revenue trend, reaching its highest weekly revenue of $31K in mid-February, though it fluctuated throughout the quarter, ending at $23K in the last week of March. Downloads for the game saw a significant drop, starting at 767 in early January and dipping to 470 by the end of March. Active users also declined, from 2.5K at the beginning of the quarter to about 1.4K in the final week.
Warpath: Ace Shooter showed steady revenue with a peak of $12K in mid-March. Weekly downloads decreased considerably from 1.1K at the start of January to 299 by the end of March. Active users slightly declined from 5.5K in early January to approximately 3.5K at the end of March.
Conflict of Nations: WW3 had a relatively stable revenue pattern, peaking at $5.5K in mid-March and closing the quarter at $2.8K. Downloads started at 1.3K in early January but decreased to 679 by the end of March. Active users hovered around 3.4K at the start of the quarter and ended at about 2.5K.
Command & Conquer™: Legions saw its revenue peak at $4.3K in the first week of January, with fluctuations throughout the quarter, ending at $4.2K in the last week of March. Downloads showed a sharp increase towards the end of February, reaching 3.4K, but dropped significantly to 68 by the end of March.
For more detailed insights and analysis on the performance of these military games, visit Sensor Tower.